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Eye Track Visualization with Scalable Vector Graphics

March 30th, 2009 No comments

A friend of mine Patrick Jungkunz (German Navy) is doing some research that involves gathering eye track data as participants look for hostile forces in a computer-generated urban battle scene, and I thought that being able to play back the data would be helpful. It was time to dust off the old XML/XSL skills and brush up on Scalable Vector Graphics (SVG), an XML-based graphics format that also supports animated elements (actually, I first thought I’d use SMIL, a multimedia format that seemed perfect for this, but I found better SVG support in my tool chain).

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Initial Thoughts: 3D via the web

January 20th, 2009 3 comments

ittsec09Thanks to inspiration at the 2008 I/ITSEC event, I found what I think will be a good dissertation topic for me. I’m interested in the 3D worlds, especially with how we keep reinventing the wheel. It occurred to me that we’re sort of repeating some previous computer history: First we had BBSes; then we had Compuserve, America On Line, and others; then we the web. Similarly we had 3D games that interconnected (like BBSes), now we have massive 3D social worlds (like America On Line), but where are we going with it. Are we doomed to publish our 3D content only via Second Life? Read more…

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