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PhD

Research Areas

Modularity in Visual Simulations

The software industry is quick to adopt improved design principles as the benefits become well known. Despite the advantages offered in web applications and service oriented architectures, modeling and simulation has not been able to adopt these ideas for fear of suffering performance losses. My dissertation will offer a path for the M&S community to enjoy the benefits of the flexible and open web architectures while achieving the required performance characteristics.

Modular, Pluggable Sensor I/O Architectures

From indoor marksmanship training to long range UAVs, sensors usually require a lot of one-off wiring to connect both physically and logically to the overall control systems. Ideally we would like sensors to plug into a bus, not interfere with each other, and be easily replaceable among vendors.

3D Worlds and Architectures with Longevity

From sparsely connected bulletin board systems to monolithic online services like America On Line, we broke the mold when we embraced the world wide web as the medium where anyone could publish content as they saw fit. 3D worlds also moved from connected first person shooter games to monolithic 3D social worlds. Now the architecture is almost entirely in place for anyone to publish 3D content as rich or as lean as the imagination allows.

I’ll be posting papers, thoughts, and progress to this site.